Pigeons do this because they like feedback just like humans do. But one thing you can do that makes them go absolutely crazy and peck like maniacs is you cannot tell them when they're going to get the food. Make it unpredictable. So the pigeon pecks twice, a ton of food comes out. The pigeon's like "This is amazing."
But then it pecks 27 times, nothing comes out. On the 28th time, a mountain of pellets comes out. This is what we do when we go gambling. It's exactly the same experience. So it's not just feedback that we like, but it's feedback when we don't know what the outcome is going to be, which is why the Reddit button worked so well, and why these pigeons went crazy for unpredictable feedback, and why people can't stop gambling. So if you can build feedback into any experience that you have, anything that's static on a website, make sure it gives you feedback. And it can be very minor, mild feedback, incidental feedback. Like a button you hover over something and the button lights up. This stuff, when I talked to Bennett Foddy about it, he told me that in gaming terms, this is called "Juice." You make sure that as people do things in the game, they get feedback, no matter how small. And the feedback should match whatever they're doing https://casinoslots.sg/online-slots. So if you're running in a game, the grass should bend a little bit to show that you're running through the grass, for example. So we do this because people seek out feedback, which I've told you. And it's got to be random. This juice that you inject into experiences, this feedback you get that says "You are doing something, you are acting on this environment, you are working on this website." And something's ticking along to show you're making progress. That stuff really, really matters to people. It drives their behavior.
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